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Cynet Conflict

Card image published by the game's publisher, shown so a catalogue entry can be identified.

Cynet Conflict

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Card details

Type
Counter Trap
Race
Counter
Archetype
Code Talker
Card text
When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.

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